Phase 1:
Pre-Production & Core Systems
Objective: Establish the foundation of the game.
Highlights:
- Introduce the 4 factions: Pirates, Hunters, Shadow Council, People’s Faction.
- Build the core mechanics (exploration, combat, sailing).
- Create a prototype of the sandbox mode with a few islands.
Phase 2:
World Expansion & Early Gameplay
Objective: Expand the game world and core features.
Highlights:
- Create multiple islands with diverse biomes and cultures.
- Implement faction systems, character customization, and progression.
- Refine combat and introduce naval battles.
Phase 3:
Story Mode & Advanced Systems
Objective: Develop the main storyline and refine systems.
Highlights:
- Build the main quest centered on the Elysian Heart.
- Expand AI, enemies, and NPC interactions.
- Introduce faction-based quests and advanced combat abilities.
Phase 4:
Polish & Early Access
Objective: Finalize content and prepare for Early Access on Steam.
Highlights:
- Complete the world, adding more islands, quests, and secrets.
- Polish combat, navigation, and UI/UX.
- Launch on Steam Early Access and gather player feedback.